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    In this article Shanti has a reasonably clear understanding of what his expenses were. The site was designed from the start to calculate them! The only discussion of revenue pushes the problem out until after finding an audience. Shanti had identified a market:

    I’m a big believer in free speech. Reddit has had its issues with silencing certain communities over the years.

    And found competitors:

    Something like Steemit seems much more viable.

    We had the concept of “free speech platform,” but there was already Voat.

    But didn’t seem to find a way to speak to / address / engage his audience:

    I suppose I should have spent more time trying to market the site.

    I think the important takeaway though is that adding money (payment) isn’t sufficient incentive to create a profitable community:

    It seemed like 99% of posts/comments were made with just the idea of doing the bare minimum to receive a Bitcoin micropayment.

    That as the only incentive it becomes extractive / disincentived valuable content:

    SPAM and attempts to game the system were a major issue.

    Thank you Shanti for writing your experience up.

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      Someone dropped by #lobsters with a similar plan, to start with the codebase that powers Lobsters and Barnacles, charge a fee per upvote to ensure people are thoughtful… and also pay contributors for the upvotes they receive. They were surprised to learn this makes them a money transmitter with an enormous amount of regulatory compliance because PayPal support had said it was OK. That guy’s going to write “Becoming a Felon Creating the Bitcoing-Rewarding Reddit”.

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        That was oalrus.com. Given our talk here about incentives I think the one-question QA is worth reporting here:

        <alynpost> maz_: I infer by the features you’re looking to add that you have some kind of paid voting / compensation for submitting content. What is it about that mechanism that, as your landing page states, creates content that is interesting and healthy?"

        <maz_> alynpost thanks. the general idea is that most modern networks are based on harvesting and monetizing attention. it often works by having people passively consume sensational content for an occasional dopamine hit. I think (and want to test) that by asking people to make deliberate choices about what is actually worth spending money on they choose better content.